﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game.gains
{
	internal class gainstructsAPI
	{
        struct Origins
        {//增益
			public float 下落;
			public float 速度;
			public float 治愈;
			public float 食欲;
			public float 攻击;
			public float 跳跃;
			public float 耐摔;
			//public void 技能()
			//{

			//}
		};
		void Origins_init()
		{
			Origins O_bird = new()
			{
				下落 = 0.8F,
				速度 = 1.2F,
				治愈 = 1F,
				食欲 = 1F,
				攻击 = 1F,
				跳跃 = 1F,
				耐摔 = 1F
			};
			Origins O_spider = new()
			{
				下落 = 1F,
				速度 = 0.9F,
				治愈 = 1F,
				食欲 = 1F,
				攻击 = 1F,
				跳跃 = 1.2F,
				耐摔 = 1.2F
			};
		}
 
    }
}
